﻿////////////////////////////////////////////////////////////////////////////////////////////
// File: IForceGenerators.cs                                                              //
// Author: Mike Binnix                                                                    //
// Desc: Interface for the force generators to use.  Force generators are used to         //
//       simulate forces acting on objects.  Allows for more customization and the        //
//       ability to have more complex forces acting on an object at the same time.        //
////////////////////////////////////////////////////////////////////////////////////////////

using Microsoft.Xna.Framework;

namespace SlothEngine.Physics
{
    /// <summary>
    /// Interface for generators that act on particles.
    /// </summary>
    public interface IPForceGenerator
    {
        void Update(GameTime gameTime, XNAParticle particle);
    }
}
